How Does The Pause System Function Work In Path Of Exile 3.26?
The Path Of Exile 3.26 update brought earth-shaking changes, not only changing the endgame mechanism of the game, but also affecting the player's gameplay. The newly added Pause System greatly improved the player's quality of life.
POE 3.26 expansion returns with the expectation of many old players. The suspension of updates for more than ten months is indeed a heavy blow to the basic game, but fortunately, the developers have not given up completely. This unprecedented super update is a proof that they want to reproduce the glory of Wraeclast.
New Features Of 3.26 Update
Path Of Exile 3.26 is not only another new Atlas expansion after 3.17, but also brings a new Mercenaries of Trarthus challenge league. Of course, besides this, there are distorted memories, a new pinnacle boss, and a reworked item enhancement mechanism. Many changes are dazzling.
In addition to some changes in the league mechanism, the developers have not ignored the importance of quality of life functions. Yes, they have been paying attention to player feedback and finally realized it in the 3.26 expansion. One of the important changes is the addition of Pause System.
To be honest, many players have complained that they can’t stop fighting once they start the game. If there is any temporary work to be done in the middle, they may have to abandon the game and wait for death, which affects the gaming experience! However, now that the pause function has been added, this situation has become a thing of the past!
Pause System Function Explanation
As we said before, the addition of Pause System has been a long-standing call from players. It has not been added before because the limitations of the game copy and network structure have led to the implementation of the pause function is not always reasonable.
However, the presentation of Pause System in Path of Exile 2 allows developers to see the feasibility of adding this function to the original work. Although there are still certain limitations, it can indeed significantly improve the player’s gaming experience.
In fact, the working principle of this pause function is to put your full-screen operation in a paused state. In POE 3.26, you can pause by clicking Esc key. If you are a host player, you can also achieve the same purpose by opening the menu.
When you are fighting with the enemy, you can use this function to mark your behavior as paused. We say this because when you are playing a multiplayer game, each player must choose to pause the area, otherwise you need to manually press the pause button so that you don’t affect other players who are playing the game because of you alone.
Advantages And Limitations Of Pause System Function
To be honest, the addition of this Pause function can not only ensure the fairness of the game under high latency, but also give players enough time to pay attention to the menu or respond to emergencies.
Imagine if you just spent a lot of time killing a boss, but before you had time to pick up POE currency and loot that fell on the ground, you were forced to quit because of network problems. Isn’t it infuriating?
So, in order to prevent this from happening, when the player is stuck in the network or disconnected, this function will be detected and paused at the first time, which greatly reduces the mortality rate of hardcore players.
In addition, this update sets a fault protection mechanism. When the player client is no longer communicating, the game will automatically pause the copy. It is fast enough. Even if it relies on dropped packets and frame rate issues, it cannot ensure the complete survival of the player, but it can still greatly reduce the risk of players losing game progress because of force majeure.
Path of Exile has always had a very harsh death penalty, and sometimes the cause of a character’s death may be just a minor mistake. For example, a momentary peak network latency may be fatal to former players. But now the application of Pause System in Path of Exile 2 shows the developer’s determination to create a fair game state as much as possible and allow players to maintain normal game progress in it.
However, this system currently has limitations. Only some bosses can be paused, such as the pinnacle boss. In a duel with a more challenging boss, players can directly press Esc key to view the opponent’s next skill or pause and dodge when it predicts, so as to increase the clearance rate. It is worth noting that players should avoid dodging when fighting with the boss.
However, in order to prevent players from seeking personal gain or even cheating, Pause System is disabled in the battle with the pinnacle boss. This provides players with the experience of game challenges while retaining the flexibility of the game.
This update not only retains the player’s gaming experience, but also amplifies the game’s multiple challenging features. This will continue to be the experience advantage gained by POE 3.26 after the early access release, and will take a step further towards future development goals.