Infinite Regeneration in Path of Exile 3.28 Mirage! | How to Achieve a Maximum of 7 Million Health and Make Your Minion Never Die?
Path of Exile 3.28 Mirager introduces a new technique for infinite health regeneration, allowing players to achieve an invincible state with summoned creatures taking 100% less damage and continuously regenerating health up to a maximum of 7 million.
Path of Exile 3.28 Mirage has been released, and many players have already started experiencing it. This latest version does have many changes, but the most astonishing is that your minion can always maintain 100% health, and even keep your Animate Guardian at full health. Furthermore, your character can continuously regenerate health. This is an incredibly powerful ability, arguably a game-breaking feature.
Many players speculate that this ability to keep a player's health at 100% will soon be fixed. A similar situation of invincibility due to continuous health regeneration has occurred before and was fixed within days.
You probably already find this incredible. Let's explore how this technique works and what you can do with it.

The Selfish Shepherd
In PoE version 3.28, you first need Selfish Shepherd, a unique nameless ring. It grants level 20 Affliction. Affliction is a minion skill that affects friendly minions in a target area. This Affliction is permanent; the skill remains active even if you remove the ring.
Minions will continuously take physical damage, and this damage increases in rate. The amount of damage taken will affect the player's health, as this skill converts 20% of the damage taken by minions into health. When a minion's health drops to one-fifth of its maximum health, it will explode.
Players can recover health in this way. However, since minions can die from damage, the amount of health recovered is limited.
The Selfish Shepherd, first released in patch 3.23 and used in conjunction with Yriel's Fostering in patch 3.25, provided continuous health regeneration to the player because the summoned minions were immune to damage and could not die. When damage reached the 35 million cap, the player could recover 7 million health, which was outrageous and was quickly fixed by GGG.
This effect can still be achieved in patch 3.28, thanks to Transfusion Support.
Transfusion Support
Transfusion Support is an excellent support gem. It generates Soul Eaters by consuming health. This means that support spells must consume health even if they should consume mana. You gain one soul for every 200 health consumed when supporting a spell. You can use Automation and Corrupting Fever to automate the soul generation of Transfusion Support.
A Soul Eater consumes a soul upon killing an enemy, and each stack of souls grants buffs to the character and summoned creatures. The player character's attack speed and casting speed are increased by 5%, and their size increases by 1%. Summoned creatures retain their original attack speed and casting speed, but each stack of soul reduces the damage they take by 2%.
Players can acquire a maximum of 45 soul stacks. Souls also disappear; if no soul is acquired in the last 4 seconds, it will disappear at a rate of 0.5 seconds. However, it's obvious that you can easily gain souls by casting spells and consuming health.
Through Soul Eater generated by Transfusion Support, the damage taken by summoned creatures can be reduced by up to 90%, which greatly delays their death and significantly increases the player's health, but it doesn't make the summoned creature invincible. Therefore, we still need to utilize Soul Ascension.
Soul Ascension
Soul Ascension is a special Carnal Mitts that can also devour souls upon defeating enemies. The number of souls devoured can increase by a maximum of 10 stacks, but in reality, we only need to devour 5 more stacks to reduce the damage taken by the summoned creature to 100%, meaning your summoned creature will never die. When used in conjunction with Selfish Shepherd, over time, as soul stacks accumulate to 50, the player's health will reach its maximum of 7 million.
How does it work?
This logic applies not only to the minions summoned by Yriel's Fostering but also to those summoned by Animate Guardian. Equip Soul Ascension on it; whenever spells cost more than 200 health, it will consume one stack of souls. Of course, you'll need gem slots to automate this process. Initially, simply wait a while; once soul stacks reach 50, it will reduce damage by 100%, preventing Animate Guardian from dying.
At this point, using The Selfish Shepherd to apply negative skill effects will cause the player's health to continuously increase until it reaches the 7 million limit. Even if you remove the Shepherd during this process, as long as the debuff has been applied to Animate Guardian, it will continue to take effect, and the health will keep stacking until the limit is reached.
Unlike other summons, Animate Guardian persists even after you log out. You can equip it with numerous buffing items to make it even more powerful; it is essentially immortal.
Once you've mastered this technique of making your summon immortal and constantly regenerating health, you can do many things. For example, you can use Righteous Fire to inflict continuous fire damage on yourself and enemies, but since you continuously regenerate health, you don't need to worry about this damage affecting you.
You can also use Vaal Temptation Support to maintain a rapid-fire barrage of Vaal skills while clearing maps. Although you will still take physical damage from Vaal Temptation, you can ignore it.
With this technique, you don't need to use a large amount of Path of Exile currency to improve your combat ability and survivability. With just the gems and equipment mentioned above, you can deal unlimited damage in the game, unaffected by damage, and even challenge powerful bosses for greater rewards.
Conclusion
While this maneuver was incredibly overpowered, it's regrettable that only a portion of players experienced its benefits. Those who did were amazed. However, just as the previously mentioned bug where monsters wouldn't die was quickly fixed, the situation where damage was reduced by 100% and health was continuously restored up to a limit of 7 million was also fixed a few days later. It's understandable that such a game-breaking technique was quickly corrected.